Build inside Unity.
Prove every change.
Chydio Forge turns repeatable Unity work into guarded, typed operations — from prefabs and scenes to tests, captures, and builds. Every supported workflow returns evidence you can review.
No Chydio account for Forge Lite or the local Forge runtime. Your project stays local unless you explicitly choose an external connection.
The gap
Unity work is deeper than code.
A working game lives across scripts, prefabs, scenes, settings, assets, tests, and builds. Forge brings those surfaces into one observable workflow.
It can't touch the editor
Prefabs, scenes, animators, materials, sorting layers, build settings — all still done by hand, by you, at 1am.
Changes are hard to verify
A workflow without Game view evidence is guessing. "Done" means little if the UI is anchored off-screen.
You don't trust it near your project
One bad batch edit across 400 prefabs and your weekend is gone. So you never let it try.
Flight plan
Set it up once. Run reviewed workflows.
Forge runs on your machine and connects its workspace, CLI, CI, and compatible development clients to one local core. Lite and the perpetual local Forge product need no hosted runtime.
Install it
Point Forge at your Unity project. The installer prepares the local core, workspace, CLI, and supported development-client connections.
Describe the outcome
"Make an inventory panel." "Fix every enemy prefab's collider." "Why is my build 400MB?" Forge maps reviewed work to 101 core Unity Actions plus optional integrations.
See the proof
Every Action returns a receipt. Guarded workflows can add checkpoints, readback, tests, captures, and visual comparisons so you review evidence — not a promise.
One local core · several ways to work
Use Forge from the workspace, CLI, CI, or compatible development clients.
The local Orchestrator gives every approved client one bounded route into the same Unity project.
Forge
workspace
Review plans, progress, confirmations, evidence, and terminal receipts from one guarded interface.
Chydio
CLI
Run bounded chydio commands for readiness, inspection, Actions, jobs, benchmarks, and receipts.
Reviewed
plans
Preview exact context and steps, then dispatch only a confirmed, revision-bound typed plan.
Multiple local
clients
Approved clients share one authenticated Orchestrator, fair write queue, task registry, and evidence trail.
Repeatable
CI
Drive exact builds, tests, benchmarks, and verification gates through the same typed operation surface.
Stay local
by default
Forge Lite and local Forge workflows need no Chydio runtime account or permanent cloud connection.
Web, PWA,
then mobile
The remote shell is a preview. Paired paid control is not live yet and remains behind security and deployment gates.
Instrument set · 101 core Actions + optional integrations
Deep Unity work through bounded, typed operations.
Not a chat window that only suggests things. Chydio executes registered operations in the editor and returns explicit evidence.
Prefabs & scenes
Create, variant, batch-edit, apply overrides, reparent, duplicate, delete — safely, across hundreds of assets.
UI & layout
UI Toolkit and uGUI inspection, live layout geometry, viewport-intersection and zero-area evidence, popup validation.
Animation
Clip and controller authoring, recursive state-machine inspection, motion references, frame sampling and capture.
Art pipeline
Materials, shaders, physics materials, importers, sorting layers, tags, collision matrices.
Performance
Profiler sessions, frame analysis, memory snapshots, managed-heap retention, frame debugger events.
Build & test
Compilation, EditMode/PlayMode runs with failure triage, player builds with progress and logs.
Project intelligence
Resumable asset index with bounded direct and reverse dependency queries — evidence for "what references this?"
Visual proof
Game view, Scene view, prefab and animation-frame capture with pixel-exact regression baselines.
Abort systems
Built to reduce project risk.
This is the reason to use Forge instead of an unbounded file-writing tool. Typed permissions, checkpoints, receipts, and readback make risky work reviewable and recoverable.
- ✓Checkpoint guarded mutations. Supported asset workflows guard source and .meta state together before writing.
- ✓Explicit rollback. Restore a guarded action or plan checkpoint, with receipts showing what happened.
- ✓Read-only by default. Writes and destructive operations are separately gated — it looks before it's allowed to touch.
- ✓Interrupted writes never replay. If Unity reloads mid-operation, Forge resolves the outcome instead of blindly retrying.
- ✓Your project stays local. Nothing is uploaded unless you explicitly choose an external connection.
- ✓Your credentials stay yours. Forge does not place private project or service credentials in the browser workspace.
Why not just a free bridge?
Because "it ran" isn't the same as "it worked."
It compares visual evidence
Forge captures the result and compares pixels against a saved baseline. Configured thresholds flag material change without pretending to understand aesthetics.
It's guarded
Checkpointed asset workflows, receipts, and explicit rollback turn many bad edits into recoverable operations. Independent version control remains essential.
It goes deep
Profiler, memory snapshots, frame debugger, dependency graph. Not just "make a cube" — actually diagnosing why your game is slow.
Mission profiles
Own what runs locally.
Forge does not meter local Actions or mark up external services. Lite is a permanent read-only foundation; the complete local product is a perpetual licence, not software rent.
For evaluating Forge with a hard read-only ceiling.
- Inspection, index reads & captures
- Profiler, memory & frame evidence
- CLI and workspace connectivity
- No project mutations
- Commercial use · no royalties
- No account required
Recommended $49 launch price for the complete local tool.
- All local write & destructive Actions
- Checkpoints, rollback & receipts
- Visual regression & deep project index
- Coordinated local workflows
- Profiler, build & test automation
- 12 months of updates included
Optional currency for updates—not rent for owned capability.
- New Unity-version certification
- Development-client compatibility
- New Actions, fixes & support
- Perpetual fallback if it lapses
For unattended local work that should not need babysitting.
- Mobile approvals & push notifications
- Remote progress, evidence & decisions
- Remote abort & rollback
- Second-machine access
For teams sharing hosted project context and operations.
- Everything in Remote
- Shared workspaces, roles & handoffs
- Approvals and durable audit export
- Hosted regression CI & priority support
No tier is available for public purchase yet. Prices are owner-approved planning recommendations, not an offer, and final checkout terms control. Forge Remote is the priority post-launch service; Studio comes later. Nothing is charged before an enabled checkout.
Straight answers
The questions you're actually asking.
Do I need a hosted Chydio subscription?
No. Forge Lite and the local Forge product run on your machine without a hosted Chydio subscription. Remote and Studio are separate future services.
How is this different from a basic Unity automation bridge?
Forge adds typed permission tiers, receipts, durable job evidence, and guarded asset or confirmed-plan workflows that can checkpoint and roll back supported mutations. It also provides deterministic visual comparison and deep diagnostics — Profiler, memory snapshots, Frame Debugger, and bounded dependency queries.
Will it break my project?
Guarded asset workflows checkpoint before writing, keep source and .meta state together, and return receipts. Interrupted writes are never automatically replayed. Still, keep independent version control and review changes: the license says plainly that no automated safety feature catches everything.
Does my code or project leave my machine?
Local Actions stay on your computer, and Unity does not connect to Chydio's servers. Project context leaves only when you explicitly choose and approve an external connection.
Can I use it on a commercial game?
Yes, on any tier including free. Ship it, sell it, keep 100%. No royalties, no revenue share, no attribution required — and that right survives even if you cancel a paid plan later.
What Unity versions does it support?
Exact-editor verification includes Unity 2021.3.45f2, 2022.3.62f3, 2023.1.22f1, and 6000.3.0f1. Unity 6000.3.19f1 is the release-certified development lane. Windows is the current verified host; macOS release work is still pending.
Is it stable enough to rely on?
It's pre-1.0 and we'd rather say so. Forge is developed and tested daily on a live 142,000-asset commercial Unity project. Public benchmarks are being published before we make any comparative performance claims.
Launch
Stop clicking. Start shipping.
The local core is working and still pre-1.0. Follow the release program while installer, public distribution, macOS, and remote-security gates are completed.
Forge Lite is planned to remain free and account-free · Public downloads and macOS are still gated